// HandlerReadyClients.h: interface for the HandlerReadyClients class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_HANDLERREADYCLIENTS_H__A0F05B2E_9344_4077_9116_C2D8644ACECC__INCLUDED_)
#define AFX_HANDLERREADYCLIENTS_H__A0F05B2E_9344_4077_9116_C2D8644ACECC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "..\common\Sockets\absobserver.h"
class juego;
class HandlerReadyClients : public AbsObserver
{
public:
	virtual void notify(void* data);
	HandlerReadyClients(juego* juego);
	virtual ~HandlerReadyClients();
	void setClients(int clientes){
		this->readyClients = clientes;
	}
private:
	int readyClients;
	juego* game;
};

#endif // !defined(AFX_HANDLERREADYCLIENTS_H__A0F05B2E_9344_4077_9116_C2D8644ACECC__INCLUDED_)
